Wizard's Helper Series by Guy Antibes

4.34 · 38 ratings
  • The Serpent's Orb (Wizard's Helper #1)
    #1

    The Serpent's Orb (Wizard's Helper #1)

    Guy Antibes

    Rated: 4.13 of 5 stars
    · 8 ratings · published 2019

    Through odd circumstances, Jack Winder becomes a helper for his village's healing wizard. As part of his duties, Jack is ordered to travel the length of Corand to the capital city to bring back a priceless object of power, the Serpent’s Orb. He soon finds that he is not the only one after the orb and someone is willing to kill to get it.

  • The Warded Box (Wizard's Helper #2)
    #2

    The Warded Box (Wizard's Helper #2)

    Guy Antibes

    Rated: 4.38 of 5 stars
    · 8 ratings · published 2019

    Jack Winder is sent on another errand by the mercurial Fasher Tempest. This time he heads south into the country of Tesoria accompanied by two Tesorian wizards. The country is rent into factions with each one rebelling against the king in their own fashion. In this turbulent environment, Jack must deliver a warded box to the grand wizard of Tesoria far south of the border. Along the way he must battle with armies, wizards, wolves, and betrayals of all sort as he pursues completing his task.

  • Grishel's Feather (Wizard's Helper #3)
    #3

    Grishel's Feather (Wizard's Helper #3)

    Guy Antibes

    Rated: 4.38 of 5 stars
    · 8 ratings · published 2019

    Jack Winder's mentor has come down with a magical sickness when on his honeymoon. The illness requires an object of power used as a cure. Jack is tasked to find Grishel's Feather and take it to the seaside village where his mentor and his new wife suffer from the debilitating effects of the malady. Jack has no idea where the feather is other than in the adjacent foreign country... more

  • The Battlebone (Wizard's Helper #4)
    #4

    The Battlebone (Wizard's Helper #4)

    Guy Antibes

    Rated: 4.38 of 5 stars
    · 8 ratings · published 2019

    Jack Winder travels to a far country to retrieve an ancient object. In order to proceed to recover the object is, Jack must learn a new culture and a new philosophy if he is to succeed. The quest is complicated by a revolution spawned by an enemy organization. The learning process takes much longer than expected, giving his enemies time to build strength while Jack and his group prepare to capture the object. Every step along the way is fraught with peril and possible death.

  • The Buckle's Curse (Wizard's Helper #7)
    #7

    The Buckle's Curse (Wizard's Helper #7)

    Guy Antibes

    Rated: 4.50 of 5 stars
    · 6 ratings · published 2020

    Jack Winder ventures to the country of Bornan to find and eliminate a curse that has ruined the entire country. The Bornan wizard that accompanies him has a vested interest in Jack’s latest errand and warns him that the buckle has been lost for two thousand years and won’t be easy to find. Along the way, they have to survive hostile nomads, hostile wizards, and hostile lands to find the buckle and destroy it to eliminate the curse.

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