Dungeon Master's Guide Rules Supplement Series by Steve Kurtz, TSR Inc. Staff, Matt Forbeck, Tony Pryor, Tony Herring, Jonathan Tweet, Norm Ritchie, Anne Brown, Carl Sargent, Rick Swan, Grant Boucher, Arthur Collins, Troy Christensen, Keith Francis Strohm

3.55 · 20 ratings
  • The Complete Book of Necromancers (Dungeon Master's Guide Rules Supplement #DMGR7)
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    The Complete Book of Necromancers (Dungeon Master's Guide Rules Supplement #DMGR7)

    Steve Kurtz, TSR Inc. Staff

    Rated: 4.00 of 5 stars
    · 2 ratings · published 1995

    Necromancers like Kazerabet and their priestly counterparts have mastered many dark, forbidden secrets. This tome reveals these mysteries ot the Dungeon Master, who will find new NPC kits and volumes of necromancer's minions, familiars, secret societies, poisons, magical items, enchanted tomes, and dozens of new wizard and priest spells, plus the deadly Isle of the Necromancers, a portable setting which can be placed in any existing campaign... more

  • Sages and Specialists, 2nd Edition (Dungeon Master's Guide Rules Supplement #DMGR8)
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    Sages and Specialists, 2nd Edition (Dungeon Master's Guide Rules Supplement #DMGR8)

    Matt Forbeck

    Rated: 3.00 of 5 stars
    · 1 ratings · published 1996

    a good book of npc classes for dungeons and dragons.

  • Creative Campaigning (Dungeon Master's Guide Rules Supplement #DMGR5)
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    Creative Campaigning (Dungeon Master's Guide Rules Supplement #DMGR5)

    Tony Pryor, Tony Herring, Jonathan Tweet, Norm Ritchie

    Rated: 4.00 of 5 stars
    · 1 ratings · published 1993

    This book is loaded with ideas and suggestions that will make even the most jaded players sit up and pay attention. Everything from alternate settings to variant rules to really strange adventures is included.

  • Arms and Equipment Guide (Dungeon Master's Guide Rules Supplement #DMGR3)
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    Arms and Equipment Guide (Dungeon Master's Guide Rules Supplement #DMGR3)

    Anne Brown

    Rated: 3.50 of 5 stars
    · 8 ratings · published 1991

    Lavishly illustrated, this book provides valuable descriptions and diagrams for a variety of armors, weapons, and barding, as well as important items of clothing and equipment. This is the essential volume for the well-equipped Dungeons and Dragons character.

  • Monster Mythology, Dungeon Master's Guide: Rules Supplement (Dungeon Master's Guide Rules Supplement #DMGR4)
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    Monster Mythology, Dungeon Master's Guide: Rules Supplement (Dungeon Master's Guide Rules Supplement #DMGR4)

    Carl Sargent

    Rated: 3.50 of 5 stars
    · 2 ratings · published 1992

    Maglubiyet... Blibdoolpoolp... Diinkarazan... Panzuriel... Such names are whispered in the dark on the far side of midnight, or muttered fearfully around jugs of wine when old, scarred adventurers tell their tales. They are the unseen, unknown things worshipped by monsters and monstrosities. Learn all about the avatars and shamans of giants, goblins, the underdark, even illithids and beholders, in this expansion of the popular Legends & Lore.

  • The Complete Book of Villains (Dungeon Master's Guide Rules Supplement #DMGR6)
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    The Complete Book of Villains (Dungeon Master's Guide Rules Supplement #DMGR6)

    Rick Swan

    Rated: 3.50 of 5 stars
    · 2 ratings · published 1994

    A paranoid warlord, a bitter drow priestess, a power-mad archmage, a sly dwarven assassin - not all the characters in the AD&D game went the way of the heroes. Villains - being dedicated to committing evil - are the most dangerous of all foes, and thus the most useful of all tools that a DUNGEON MASTER has to create a memorable campaign. This book presents the most complete guidelines ever offered on creating villains for role-playing games.

  • Dungeon Master's Guide Rules Supplement: The Castle Guide (Dungeon Master's Guide Rules Supplement #DMGR2)
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    Dungeon Master's Guide Rules Supplement: The Castle Guide (Dungeon Master's Guide Rules Supplement #DMGR2)

    Grant Boucher, Arthur Collins, Troy Christensen

    Rated: 3.33 of 5 stars
    · 3 ratings · published 1990

    In this book you'll find a wealth of information designed to allow any DM to create a campaign world based on feudal Europe. Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination.

  • Of Ships and the Sea (Dungeon Master's Guide Rules Supplement #DMGR9)
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    Of Ships and the Sea (Dungeon Master's Guide Rules Supplement #DMGR9)

    Keith Francis Strohm

    Rated: 4.00 of 5 stars
    · 1 ratings · published 1997

    The open sea, primal and unknown, beckons. Of Ships and the Sea is packed with information on the ships of the AD&D game, rules for sailing them to exotic lands, and two system for conducting naval combat. The action extends below the waves, too, as this book also reveals the secrets of underwater adventuring and exploration-rules for travelling, fighting, and casting spells underwater, new spells, new magical items, and a new character kit, the fathomer... more

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