Greyhawk Classics Series by Paul Kidd, Piotr Kucharski, Keith Francis Strohm, Ru Emerson, Thomas M. Reid

3.70 · 43 ratings
  • Against the Giants (Greyhawk Classics #1)
    #1

    Against the Giants (Greyhawk Classics #1)

    Ru Emerson

    Rated: 3.33 of 5 stars
    · 6 ratings · published 1999

    Vengeance will be served A village burns while its attackers flee into the night. Enraged, the King of Keoland orders an aging warrior to lead a band of adventurers on a retaliatory strike. As they prepare to enter the heart of the monsters' lair, each knows only the bravest will survive. Against the odds. Against the giants.

  • White Plume Mountain (Greyhawk Classics #2)
    #2

    White Plume Mountain (Greyhawk Classics #2)

    Paul Kidd, Piotr Kucharski

    Rated: 4.00 of 5 stars
    · 10 ratings · published 1999

    A remorseless ranger. A sentient hell hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue and information. Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.

  • Descent into the Depths of the Earth (Greyhawk Classics #3)
    #3

    Descent into the Depths of the Earth (Greyhawk Classics #3)

    Paul Kidd

    Rated: 4.17 of 5 stars
    · 6 ratings · published 2000

    The ranger and the faerie are back Fresh from their encounter at White Plume Mountain, the Justicar and Escalla are on the way to Hommlet. But life around a pixie is never exactly . . . stable. Escalla is drawn into the intrigues of the faerie court. Before he knows it, to save her life the Justicar is on his way into the depts of the earth to fight hobgoblins, drow, and the queen of the demonweb pits. For an adventurer, it's all in a day's work.

  • The Temple of Elemental Evil (Greyhawk Classics #4)
    #4

    The Temple of Elemental Evil (Greyhawk Classics #4)

    Thomas M. Reid

    Rated: 3.33 of 5 stars
    · 6 ratings · published 2001

    A sinister force, long thought destroyed, stirs in the land. As a she-demon bent on wreaking worldwide havoc struggles to escape her prison and a foul demigod plots to bend her to his will, a band of desperate heroes must infiltrate the very heart of darkness in a daring attempt to stop them both.

  • Queen of the Demonweb Pits (Greyhawk Classics #5)
    #5

    Queen of the Demonweb Pits (Greyhawk Classics #5)

    Paul Kidd

    Rated: 4.00 of 5 stars
    · 6 ratings · published 2001

    Revisiting classic adventures has been extremely successful. "Queen of the Demonweb Pits" was one of the most popular adventures ever created for the Dungeons & Dragons game. This novelization appeals to those who have played through the adventure, as well as to those who have an interest in drow elves--one of the most popular races in the game.

  • Keep on the Borderlands (Greyhawk Classics #6)
    #6

    Keep on the Borderlands (Greyhawk Classics #6)

    Ru Emerson

    Rated: 3.00 of 5 stars
    · 3 ratings · published 2001

    "Keep on the Borderlands" was one of the very first D&D adventures, so seasoned gamers remember this product from their early days, and newer gamers will recognize it from the 25th anniversary rerelease. Greyhawk novels are based on the classic D&D modules from this world and provide readers with the same kind of feeling that they get playing classic D&D modules.

  • The Tomb of Horrors (Greyhawk Classics #7)
    #7

    The Tomb of Horrors (Greyhawk Classics #7)

    Keith Francis Strohm

    Rated: 3.50 of 5 stars
    · 6 ratings · published 2002

    Kaerion Whitehart was once a mighty paladin, but sins of the past have cast him far from the light. Together with an elf mercenary, he now survives by the might of his sword alone.In exchange for a hefty purse, the two friends agree to accompany a band of patriots into a tomb haunted by fear and legend. They soon find the mission growing beyond their control. As warring factions vie for the ultimate prize of a long-dead wizard, Kaerion finds himself caught between death and redemption.

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