Diadem Worlds of Magic Series by John Peel

4.04 · 73 ratings
  • Book of Names (Diadem Worlds of Magic #1)
    #1

    Book of Names (Diadem Worlds of Magic #1)

    John Peel

    Rated: 4.00 of 5 stars
    · 10 ratings · published 1997

    Three teenagers from very different world — Score, a streetwise New Yorker; Renald, who prepares for a medieval battle; and Pixel, who is confined to the one-room world of Virtual Reality — are kidnapped and plunged into a perilous odyssey as they seek to unlock the secrets of the Diadem.

  • Book of Signs (Diadem Worlds of Magic #2)
    #2

    Book of Signs (Diadem Worlds of Magic #2)

    John Peel

    Rated: 4.00 of 5 stars
    · 8 ratings · published 1997

    Score, Helaine, and Pixel continue their magical journey in "Book of Signs, " the second volume in the series. A portal takes them to a world called Rawn, where the natives do not like humans-especially those with magical powers. Up against nasty goblins, giant trolls, lake monsters, and a shapeshifting wizard named Shanara, the trio struggles desperately to avoid danger while learning more about the Diadem's rulers... more

  • Book of Magic (Diadem Worlds of Magic #3)
    #3

    Book of Magic (Diadem Worlds of Magic #3)

    John Peel

    Rated: 4.00 of 5 stars
    · 8 ratings · published 1997

    In the third book, the young magic-users travel to Dondar, a beautiful land of purple skies and blue grass. It is also home to Garonath, the unfriendly wizard of forms. With help from their unicorn friends, they fight his magical monsters, but they soon fall into the hands of Sarman, the evil magician who wants to rule the Diadem . . more

  • Book of Thunder (Diadem Worlds of Magic #4)
    #4

    Book of Thunder (Diadem Worlds of Magic #4)

    John Peel

    Rated: 4.00 of 5 stars
    · 8 ratings · published 1997

    Score, Helaine, and Pixel rush to the planet Dondar to rescue their unicorn friends. Thunder, the noble leader of a herd has lost his title-and almost his life-to Tychus, a rogue unicorn who has a "wrongness" about him that everyone senses. And Helaine notices that the herd is behaving oddly, as if under a spell, with Tychus in charge... more

  • Book of Earth (Diadem Worlds of Magic #5)
    #5

    Book of Earth (Diadem Worlds of Magic #5)

    John Peel

    Rated: 4.13 of 5 stars
    · 8 ratings · published 1998

    Score falls victim to a deadly illness with only one cure: stopping the mysterious person behind this magical attack. Determined to save their friend, Helaine and Pixel go to Score's hometown, the Earth city of New York, to seek out his attacker, who is using Score's most precious item to hurt him: his mother's amulet. Finding the amulet proves to be difficult on Earth-an unfamiliar world of cars, skyscrapers, and guns for Helaine and Pixel-where their magical powers are severely weakened... more

  • Book of Nightmares (Diadem Worlds of Magic #6)
    #6

    Book of Nightmares (Diadem Worlds of Magic #6)

    John Peel

    Rated: 4.17 of 5 stars
    · 6 ratings · published 1998

    Destiny is not the innocent girl she pretended to be on Earth. She's actually a power-hungry magic-user who has kidnapped Pixel and taken him to a terrible planet called Zarathan - where fears come to life and falling asleep means death! Helaine and Score embark on a risky mission to rescue their friend. Living skeletons, vampire ghosts, and other mythical monsters from Helaine's imagination attack them mercilessly... more

  • Book of War (Diadem Worlds of Magic #7)
    #7

    Book of War (Diadem Worlds of Magic #7)

    John Peel

    Rated: 4.00 of 5 stars
    · 6 ratings · published 2005

    When Helaine was whisked away from home, she never got a chance to say goodbye. Now she's homesick and worried about her family. As the daughter of prominent Lord Votrin, Helaine knows her sudden departure ruined her father's plans to forge an important alliance with another township-an agreement that promised Helaine's hand in marriage. Score, Pixel, and two unicorn friends accompany Helaine to Ordin-a medieval planet of high-brow nobles, oppressed peasants, and endless battles over land... more

  • Book of Oceans (Diadem Worlds of Magic #8)
    #8

    Book of Oceans (Diadem Worlds of Magic #8)

    John Peel

    Rated: 4.00 of 5 stars
    · 6 ratings · published 2005

    When Oracle suggests a comforting vacation through a portal to a world of water, he fails to mention that it is also a world inhabited by pirates.

  • Book of Reality (Diadem Worlds of Magic #9)
    #9

    Book of Reality (Diadem Worlds of Magic #9)

    John Peel

    Rated: 4.00 of 5 stars
    · 6 ratings · published 2006

    "Book of Reality "finds Score, Helaine, Pixel, and Jenna journeying back to Calomir, Pixel's home planet of virtual reality. Pixel hasn't been back to Calomir since being snatched from the futuristic planet when he was first pulled into the magic and danger of the Diadem. Pixel wants to see his parents again-and bring Jenna home to meet them. But instead of a happy homecoming, the four young magic-users find treachery, slavery, and deceit on Calomir, including a dark secret from Pixel's past... more

  • Book of Doom (Diadem Worlds of Magic #10)
    #10

    Book of Doom (Diadem Worlds of Magic #10)

    John Peel

    Rated: 4.17 of 5 stars
    · 6 ratings · published 2006

    In the continuing adventures of Score, Helene, Pixel and Jenna, as they find that Pixel is possessed by Nantor, his evil 'other' self, which causes a misbalance of the magic throughout all of the Diadem.

  • Book of Time & Book of Games (Diadem Worlds of Magic #11-12)
    #11-12

    Book of Time & Book of Games (Diadem Worlds of Magic #11-12)

    John Peel

    Rated: 4.00 of 5 stars
    · 1 ratings · published 2012

    Books 11 and 12 in the popular "Diadem" series. Score, Helaine, Pixel and Jenna are catapulted back in time by a powerful wizard. Trapped in the past, they must avoid changing anything that has already happened, otherwise they might wipe out all of history - and erase themselves from ever being born...

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