Hikaru no Go Series by Yumi Hotta, Hikaru Shindo, Yukari Umezawa

4.21 · 364 ratings
  • Hikaru no Go, Vol. 1: Descent of the Go Master (Hikaru no Go #1)
    #1

    Hikaru no Go, Vol. 1: Descent of the Go Master (Hikaru no Go #1)

    Yumi Hotta

    Rated: 4.11 of 5 stars
    · 32 ratings · published 1999

    DESCENT OF THE GO MASTERHikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic - and that's when thing get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex bpard game to the Emperor of Japan many centuries ago... more

  • Hikaru No Go, Volume 2 (Hikaru no Go #2)
    #2

    Hikaru No Go, Volume 2 (Hikaru no Go #2)

    Yumi Hotta

    Rated: 4.19 of 5 stars
    · 24 ratings · published 1999

    - Over 22 million copies sold in Japan!- Following series completion, demands for a sequel are strong.- Series supervised by Yukari Umezawa (5 DAN), an expert on the game of Go and the consultant for the manga series.- Serialized in Shonen Jump Magazine.

  • Hikaru no Go, Vol. 3: Preliminary Scrimmage (Hikaru no Go #3)
    #3

    Hikaru no Go, Vol. 3: Preliminary Scrimmage (Hikaru no Go #3)

    Yumi Hotta

    Rated: 4.21 of 5 stars
    · 14 ratings · published 1999

    PRELIMINARY SCRIMMAGEAkira is beginning a new school year at Kaio Middle School. With his daunting reputation as the Toya Meijin's son, Akira finds he must prove himself to more than a few mean and jealous classmates. And with the help of upper-classman Yuri Hidaka, Akira finds the confidence to preserve in his hunt to beat Hikaru. Meanwhile, Hikaru is having a hard enough time just trying to find a third teammate to play in the Haze Middle School Go Club... more

  • Hikaru no Go, Vol. 4: Divine Illusions (Hikaru no Go #4)
    #4

    Hikaru no Go, Vol. 4: Divine Illusions (Hikaru no Go #4)

    Yumi Hotta

    Rated: 4.21 of 5 stars
    · 14 ratings · published 1999

    DIVINE ILLUSIONSAnother tournament is underway. Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? Which team will win? Even if the answer surprises you, the ensuing drama won't.After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do.. more

  • Hikaru No Go, Volume 5 (Hikaru no Go #5)
    #5

    Hikaru No Go, Volume 5 (Hikaru no Go #5)

    Yumi Hotta

    Rated: 4.25 of 5 stars
    · 21 ratings · published 2000

    Sixth-grader Hikaru Shindo finds an old bloodstained Go board possessed by Fujiwara-no-Sai, the ghost of an ancient Go master. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together they make an unstoppable Go-playing team... more

  • Hikaru no Go, Vol. 6: The Insei Exam (Hikaru no Go #6)
    #6

    Hikaru no Go, Vol. 6: The Insei Exam (Hikaru no Go #6)

    Yumi Hotta

    Rated: 4.21 of 5 stars
    · 21 ratings · published 2000

    After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!

  • Hikaru no Go, Vol. 7: The Young Lions Tournament (Hikaru no Go #7)
    #7

    Hikaru no Go, Vol. 7: The Young Lions Tournament (Hikaru no Go #7)

    Yumi Hotta

    Rated: 4.25 of 5 stars
    · 20 ratings · published 2000

    After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness... more

  • Hikaru no Go, Vol. 8: The Pro Test Preliminaries: Day Four (Hikaru no Go #8)
    #8

    Hikaru no Go, Vol. 8: The Pro Test Preliminaries: Day Four (Hikaru no Go #8)

    Yumi Hotta

    Rated: 4.21 of 5 stars
    · 16 ratings · published 2000

    After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Hikaru faces the preliminary rounds of the pro test, during which he must eliminate not only his classmates at the insei school but also any outsiders who want to take the test... more

  • Hikaru no Go, Vol. 9: The Pro Test Begins (Hikaru no Go #9)
    #9

    Hikaru no Go, Vol. 9: The Pro Test Begins (Hikaru no Go #9)

    Yumi Hotta, Yukari Umezawa

    Rated: 4.27 of 5 stars
    · 17 ratings · published 2000

    THE PRO TEST BEGINSPracticing at Go salons is turning out to be more fun than Hikaru thought. But at one salon, he meets his match in Suyong Hong, a sullen 12-year-old who is studying for the pro test in his native Korea. By mistake, Hikaru insults Suyong, and now the only way they can settle their differences is by playing a grudge match!

  • Hikaru no Go, Vol. 10: Lifeline (Hikaru no Go #10)
    #10

    Hikaru no Go, Vol. 10: Lifeline (Hikaru no Go #10)

    Yumi Hotta

    Rated: 4.27 of 5 stars
    · 17 ratings · published 2000

    The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position!

  • Hikaru no Go, Vol. 11: Fierce Battle (Hikaru no Go #11)
    #11

    Hikaru no Go, Vol. 11: Fierce Battle (Hikaru no Go #11)

    Yumi Hotta, Yumi Hotta

    Rated: 4.28 of 5 stars
    · 15 ratings · published 2001

    After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Hikaru's classmate Ochi has won enough games to guarantee his place among the top three players who will pass the pro test... more

  • Hikaru no Go, Vol. 12: Sai's Day Out (Hikaru no Go #12)
    #12

    Hikaru no Go, Vol. 12: Sai's Day Out (Hikaru no Go #12)

    Yumi Hotta, Yumi Hotta

    Rated: 4.24 of 5 stars
    · 15 ratings · published 2001

    After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Hikaru's career as a professional Go player begins! In his first game, he must face veteran player Toya Meijin, none other than Akira's father. But to Sai, this round is personal... more

  • Hikaru no Go, Vol. 13: First Professional Match (Hikaru no Go #13)
    #13

    Hikaru no Go, Vol. 13: First Professional Match (Hikaru no Go #13)

    Yumi Hotta, Hikaru Shindo

    Rated: 4.27 of 5 stars
    · 15 ratings · published 2001

    A normal sixth grader who finds himself dealing with a centuries-old ghost and a board game that's even older.Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son.. more

  • Hikaru no Go, Vol. 14: Sai vs. Toya Koyo (Hikaru no Go #14)
    #14

    Hikaru no Go, Vol. 14: Sai vs. Toya Koyo (Hikaru no Go #14)

    Yumi Hotta, Yumi Hotta

    Rated: 4.24 of 5 stars
    · 13 ratings · published 2001

    Sai vs. Toya KoyoWhen Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?!

  • Hikaru no Go, Vol. 15: Sayonara (Hikaru no Go #15)
    #15

    Hikaru no Go, Vol. 15: Sayonara (Hikaru no Go #15)

    Yumi Hotta, Yumi Hotta

    Rated: 4.24 of 5 stars
    · 12 ratings · published 2001

    SayonaraHikaru ignores Sai's pleas to let him play go, and then one day Sai vanishes! Is he mad at Hikaru? Where has he gone? Will he ever come back? And will Hikaru be able to play without Sai's coaching...?

  • Hikaru no Go, Vol. 16: Chinese Go Association (Hikaru no Go #16)
    #16

    Hikaru no Go, Vol. 16: Chinese Go Association (Hikaru no Go #16)

    Yumi Hotta, Yumi Hotta

    Rated: 4.13 of 5 stars
    · 13 ratings · published 2002

    After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China... more

  • Hikaru no Go, Vol. 17: A Familiar Face (Hikaru no Go #17)
    #17

    Hikaru no Go, Vol. 17: A Familiar Face (Hikaru no Go #17)

    Yumi Hotta, Yumi Hotta

    Rated: 4.25 of 5 stars
    · 12 ratings · published 2002

    A Familiar Face =From the moment he began playing go, Hikaru relied on Sai's supernatural support. Now that his mentor has vanished into thin air, will he be able to handle the demands of life as a pro? Meanwhile, Hikaru's archrival Akira is playing so well even veteran players tremble at the mention of his name. And now, at long last, the two boys will play each other...

  • Hikaru no Go, Vol. 18: Six Characters, Six Stories (Hikaru no Go #18)
    #18

    Hikaru no Go, Vol. 18: Six Characters, Six Stories (Hikaru no Go #18)

    Yumi Hotta, Yumi Hotta

    Rated: 4.07 of 5 stars
    · 12 ratings · published 2002

    Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.

  • Hikaru no Go, Vol. 19: One Step Forward! (Hikaru no Go #19)
    #19

    Hikaru no Go, Vol. 19: One Step Forward! (Hikaru no Go #19)

    Yumi Hotta, Yumi Hotta

    Rated: 4.24 of 5 stars
    · 12 ratings · published 2002

    After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya!Hikaru is determined to move carefully, step by step, up the ladder of professional go... more

  • Hikaru no Go, Vol. 20: The Young Lions! (Hikaru no Go #20)
    #20

    Hikaru no Go, Vol. 20: The Young Lions! (Hikaru no Go #20)

    Yumi Hotta, Yumi Hotta

    Rated: 4.20 of 5 stars
    · 12 ratings · published 2003

    The Young LionsGo players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association?

  • Hikaru no Go, Vol. 21: Great Expectations (Hikaru no Go #21)
    #21

    Hikaru no Go, Vol. 21: Great Expectations (Hikaru no Go #21)

    Yumi Hotta, Yumi Hotta

    Rated: 4.17 of 5 stars
    · 12 ratings · published 2003

    Great ExpectationsThe Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's team. While Hikaru battles his way to one of the two remaining spots, Akira's father baffles the go world with his unexpected retirement!

  • Hikaru no Go, Vol. 22: China vs. Japan (Hikaru no Go #22)
    #22

    Hikaru no Go, Vol. 22: China vs. Japan (Hikaru no Go #22)

    Yumi Hotta, Yumi Hotta

    Rated: 4.19 of 5 stars
    · 12 ratings · published 2003

    China vs. JapanThe Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a tight grip on himself can he possibly make a showing, but that's far easier said than done!

  • Hikaru no Go, Vol. 23: Endgame (Hikaru no Go #23)
    #23

    Hikaru no Go, Vol. 23: Endgame (Hikaru no Go #23)

    Yumi Hotta, Yumi Hotta

    Rated: 4.19 of 5 stars
    · 13 ratings · published 2003

    Endgame: Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament. The stakes, however, aren't for personal glory but for something far deeper, something that differentiates a mere game from a way of life. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and, indeed, the game of go itself? Final Volume!

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