Magic 2.0 Series by Scott Meyer

3.91 · 170 ratings
  • Off to Be the Wizard (Magic 2.0 #1)
    #1

    Off to Be the Wizard (Magic 2.0 #1)

    Scott Meyer

    Rated: 3.93 of 5 stars
    · 30 ratings · published 2013

    Martin Banks is just a normal guy who has made an abnormal discovery: he can manipulate reality, thanks to reality being nothing more than a computer program. With every use of this ability, though, Martin finds his little “tweaks” have not escaped notice. Rather than face prosecution, he decides instead to travel back in time to the Middle Ages and pose as a wizard... more

  • Spell or High Water (Magic 2.0 #2)
    #2

    Spell or High Water (Magic 2.0 #2)

    Scott Meyer

    Rated: 4.03 of 5 stars
    · 40 ratings · published 2014

    The adventures of an American hacker in Medieval England continue as Martin Banks takes his next step on the journey toward mastering his reality-altering powers and fulfilling his destiny. A month has passed since Martin helped to defeat the evil programmer Jimmy, and things couldn’t be going better. Except for his love life, that is... more

  • An Unwelcome Quest (Magic 2.0 #3)
    #3

    An Unwelcome Quest (Magic 2.0 #3)

    Scott Meyer

    Rated: 3.96 of 5 stars
    · 25 ratings · published 2015

    Ever since Martin Banks and his fellow computer geeks discovered that reality is just a computer program to be happily hacked, they’ve been jaunting back and forth through time, posing as medieval wizards and having the epic adventures that other nerds can only dream of having. But even in their wildest fantasies, they never expected to end up at the mercy of the former apprentice whom they sent to prison for gross misuse of magic and all-around evil behavior... more

  • Fight and Flight (Magic 2.0 #4)
    #4

    Fight and Flight (Magic 2.0 #4)

    Scott Meyer

    Rated: 3.63 of 5 stars
    · 30 ratings · published 2017

    Martin and his friends discovered that their world is computer-generated and that by altering the code, they could alter reality. They traveled back in time to Medieval England to live as wizards. Almost everything they've done since then has, in one way or another, blown up in their faces. So, of course, they decide to make dragons. It does not go well... more

  • Out of Spite, Out of Mind (Magic 2.0 #5)
    #5

    Out of Spite, Out of Mind (Magic 2.0 #5)

    Scott Meyer

    Rated: 3.74 of 5 stars
    · 19 ratings · published 2018

    When you discover the world is a computer program, and you figure out that by altering the code you can time travel and perform acts that seem like magic, what can possibly go wrong? Pretty much everything. Just ask Brit, who has jumped around in time with such abandon that she has to coexist with multiple versions of herself. Now, Brit the Elder finds that her memories don't match Brit the Younger's. And there's the small matter of a glitch that's making Brit the Elder's body fritz out... more

  • The Vexed Generation (Magic 2.0 #6)
    #6

    The Vexed Generation (Magic 2.0 #6)

    Scott Meyer

    Rated: 4.13 of 5 stars
    · 26 ratings · published 2019

    In the latest rollicking adventure in the Magic 2.0 series, it’s time for the teenagers to show the adults how wizardry really works.Mattie and Brewster are normal, typical 16-year-old twins who live with their normal, boring parents: Martin and Gwen Banks. Normal and boring, that is, until the day their father's best friend shows up at their house - dressed in what appears to be a bathrobe... more

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