The Clan (Play to Live #2)
D. Rus
Rated: 4.17 of 5 stars
4.17
· 18 ratings · 257 pages · Published: 20 Aug 2013
But freedom and immortality are a poisoned chalice. Some of Max's new friends crave power, others become traitors and spies. Soon the first screams of pain fill the virtual world as its freshly-minted slavedrivers and torturers indulge in the absence of law and order. Their crimes provide a constant flow of gold back to their real-world controllers: the power-happy governments plotting to take over AlterWorld's magic technologies and limitless resources.
What would you do? Would you step aside and watch the magical world turn into the Earth's dark twin? Or are you strong enough to step in the virtual sharks' way?
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The 'Play to Live' series
4.05 · 134 ratings
book · dungeons-dragons · colonization · virtual-reality · litrpg · audiobook · myths · cyberpunk · fiction · action-adventure · super-powered · fantasy · magic · male-mc · ancient-civilization · wuxia · heroic-fantasy · paranormal · young-adult · ancient-china
Play to Live reading order and complete book list ❯