Zombillénium Series by Arthur de Pins

4.00 · 55 ratings
  • Gretchen (Zombillénium #1)
    #1

    Gretchen (Zombillénium #1)

    Arthur de Pins

    Rated: 4.01 of 5 stars
    · 23 ratings · published 2010

    Francis von Bloodt, a vampire and good family man, operates the one-of-a-kind theme park Zombiellennium. But this unique amusement park doesn’t just hire anyone: mere mortals need not apply—only genuine werewolves, vampires, zombies, and other citizens from the undead community are employed. A stunningly beautiful, fully painted graphic novel, this work presents a wryly humorous and lighthearted take on the traditional horror genre.

  • Human Resources (Zombillénium #2)
    #2

    Human Resources (Zombillénium #2)

    Arthur de Pins

    Rated: 3.99 of 5 stars
    · 14 ratings · published 2011

    Tempers are flaring around Zombillenium, the amusement park run by monsters. When one hires only the witches, vampires, werewolves, and other undead in a region where unemployment is in the double digits, one must expect some friction. But things get particularly ugly when the park’s security is breached from two sides: activists and a very strange visitor, the mother of two peculiar sons that the head of the park seems to remember from somewhere... more

  • Control Freaks (Zombillénium #3)
    #3

    Control Freaks (Zombillénium #3)

    Arthur de Pins

    Rated: 4.10 of 5 stars
    · 10 ratings · published 2013

    There’s a renewed excitement in Zombillenium, a horror themed park run by actual monsters when the vampire Beauford Jaggar Carniegie III is officially brought on to help CEO Francis Von Bloodt manage the park. The park’s employees, however, soon fear the worst as this latest hire is known as a cold-blooded killer and his mission to increase return-on-investment for the shareholders means the return has to be in souls... more

  • Air Girl (Zombillénium #4)
    #4

    Air Girl (Zombillénium #4)

    Arthur de Pins

    Rated: 3.88 of 5 stars
    · 8 ratings · published 2018

    Zombillenium Park has never been better. Its popularity reaches new heights following demonic reforms by Behemoth, who then decides to play his property in a very special competition: a witches' Sabbath! Gretchen, Aurelian, and Von Bloodt, meanwhile, have set up an underground escape network in order to offer the damned the chance for reconversion, far from the nine circles of Hell, a dangerous secret operation not appreciated by the park’s board of directors... more

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