The Rising World Company
Kris Schnee
Rated: 5.00 of 5 stars
5.00
· 1 ratings · 525 pages · Published: 03 Nov 2022
So far Vonn has used the arcane rules of the "System" to earn spells and other powers. There's no dark overlord to slay, so he and his friends are free to build. This kingdom's technology is just starting to take off, partly thanks to airships and tools powered by the physics of magic crystals. It's time to fly farther, get richer, and make discoveries. And get noticed by the powerful... which is not always a great idea. The biggest change Vonn and company set in motion might not be a machine at all.
This is book 2 of an optimistic series in the "isekai" genre: modern person in another world. It's also "LitRPG" or "GameLit": game-like rules within the fantasy world. Features slice-of-life adventure, some fighting, the invention of the telephone game, and zero harems.