7th Sea Game Masters' Guide

John Wick, Jennifer Wick, Kevin Wilson


Rated: 3.50 of 5 stars
3.50 · 2 ratings · 254 pages · Published: 12 Apr 2000

7th Sea Game Masters' Guide by John Wick, Jennifer Wick, Kevin Wilson
Nefarious Villains
Precarious Plots
Breathtaking Cliffhangers
All in a day's work!

7th Sea is a game of action and high adventure in a world of musketeers, pirates, secret societies and political intrigue. Everything a Game Master needs is included in the pages of this book.

The Theah Sourcebook: Detailed essays and maps o­n Theah's nations, cultures, secret societies and the Vaticine Church.
Flexible rules: A vast supply of advanced and optional rules including mass combat, boarding actions and ship-to-ship skirmishes. Each rule is presented in a modular format so GMs can use o­nly what they like.
Advice: Tons of hints and tips, dozens of story hooks, how to make the most out of your villains, story building techniques, writing adventures, running action scenes, and much more!

The indispensible guide for 7th Sea Game Masters.

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