BattleTech A Time of War

Randall N. Bills, Herbert A. Beas II, Paul Sjardijn


Rated: 3.50 of 5 stars
3.50 · 2 ratings · 405 pages · Published: 24 Nov 2010

BattleTech A Time of War by Randall N. Bills, Herbert A. Beas II, Paul Sjardijn
A Time of War: The BattleTech Role-Playing Game is the onesource reference for rules governing the role-playing aspect of the BattleTech universe. It includes a new system, designed from the ground-up for both maximum flexibility and compatibility with the Total Warfare series and its companion volumes, Tactical Operations and Strategic Operations. Series/Type: BattleTech/Core Supplement Compatability: Compatible with BattleTech Total Warfare, Tactical Operations and Strategic Operations. Selling Points: Long awaited edition restores playable compatibility between the role-playing system used in the MechWarrior, Third Edition/Classic BattleTech RPG and the tactical game represented by Total Warfare. Modular and point-based character creation rules allow players to choose between "organic" character designs or fast "build and play" type characters. An expansive listing of weapons and equipment for virtually any RPG adventure, compiling equipment published across the entire history of the BattleTech universe, updated to new rules. Role-playing expansions on tactical combat, including special pilot abilities and more detailed tactical combat effects on personnel. All new presentation, including hard cover, full-color.

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