In eleven richly detailed and interrelated stories, Michael Moorcock returns us to the remarkable expanding multiverse imagined in BLOOD - and to an imperfect world somewhat better than our own. We fly at dizzying altitudes from London squares, across high turbulent seas, to the far Sahara and beyond, all the while privy to the myriad adventures of various Beggs and von Beks, separate limbs of a family eternally rooted to the Grail in all its forms. Here captive virgins shudder in impregnable towers protected by Hell and history, angels rain down from the heavens, and brilliant detectives track the heroes, villains and monsters who walk the worlds...or between them. Jerry Cornelius is here; and the mysterious, spectral Rose von Bek; the Clapham Antichrist; Elric, the brooding, albino prince of ruins - as well as the notorious White Pirate, Captain Horace Quelch, champion of sterile Law in its ongoing war against raging Chaos - players all, conscious or otherwise, in the great Game of Time.